Company
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Individual Member
Broadcasting Animation Startup Immersive Content
- I am the CEO of WNBS Inc. and I am currently working as a producer for domestic movies, OTT platforms, and channel dramas. Last year, I established and have been operating a corporation to create film, OTT series, a short-form content and platform business.
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Individual Member
Broadcasting Startup Immersive Content Other
- I'm a ceo Coding Academy and Top publishing company .
At first, Coding- Academy ( since 2019. ~ present ) is company for students ( from nursery school to middle school ). Scratch coding was made by MIT. We're cooperate with a professor who is a develop the program in MIT.
Top-Academy is a educational publishing company. ( since 2023. ~ present )
I have teaching experienced above 20 years as teacher and Nursery school director. My resume shows that I have a variety of qualifying skill and ability . Briefly, they are as follows :
(1) Ph D. Master of Art Cheon-an Univ Graduate school , Cheon- An, Choong chung - Do (Majored in Social welfare, Early Child Education)
(2) I can control computer program : Ms Word, PT, Photo shop, Illustrate, SQL, After-Effect, Premiere-pro, JAVA etc..( I can control whole computer language)
Additional strengths include
(1) Capability to handle many tasks at one time and meet every deadline, even when those deadline occur hourly
(2) Motivation and desire to complete all project in a timely manner
Raekoung, Lee
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Individual Member
Broadcasting
- Hello,
Starting as a producer at Daekyo Children's TV in January 2012, I am now serving as the Head of Production and Programming. I have led the creation of diverse children's content that had not been seen before, earning the Broadcast Content Excellence Award from the Korea Communications Commission.
Additionally, as the manager of Traum Belt Children's Theater, I planned and produced 3D hologram musicals, a collaboration of magic and musicals such as the Summer Magic Show-cation, and the Magic Gift Show. Recognized for our 2020 productions, we performed in other regions through the Culture Empathy Project with the Arts Council Korea.
In 2016, I initiated the basic planning for a children's genre MCN business via the Pocket TV channel on YouTube. This channel allowed us to identify the need for digital content and spearheaded the planning of content that bridges both online and offline platforms.
As the head of the "Play Club" content in 2019, I planned content that combines topics of interest to teenagers and the globally popular K-POP genre. This channel has grown to 660,000 subscribers and has contributed to the development of a new Hallyu content culture genre with a strong fan base. In 2022, we were awarded the Minister of Culture, Sports and Tourism Award at the Cable TV Broadcast Awards.
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Individual Member
Fashion
- C-ZANN E, pursuing ECO friendly conscious fashion brand. “C-ZANN E is a creative design house that believes fashion comes from those who wear it.” It’s expressed in our designs, which are based on sophisticated yet simple lines that transform with the movements of the wearer and the movements of the air. It is the individual that brings meaning to the outfit.
In essence, the final element of our design is always the person wearing it.
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Individual Member
Game Immersive Content Other
- StickyRice Game Factory Revolutionizing the Game Industry with 3D Generative AI 'Anvil 3D AI.' This is Chaeyoung Kim, the CEO of StickyRice Game Factory.
Kim Tae-young, co-founder of Sticky Rice Game Factory. He graduated from the Department of Computer Science and the School of Business and Technology Management at KAIST, where he developed various entrepreneurial skills.
One of our games in development is called Sandstorm, an RPG, roguelike, hack-and-slash game. In this game, players take on the role of a blacksmith who goes on adventures, collects materials, and creates their own weapons (designed using AI) to grow stronger.
Additionally, we are launching a service called Anvil3D AI. This AI service generates high-quality 3D models based on prompts in around 17 seconds, and it is expected to be widely used in the gaming industry.
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Individual Member
Cartoon
- Jaedam Media is a company specializing in comic and webtoon contents with the motto of "Capturing all the fun in the world." We’re planing, producing, developing webtoons with artists based on systematic planning/production, distribution, and global business system.
● Planing and Producing of Content like webtoon, webnovel
There are more than 500 webtoons planned and produced by Jaedam Media, and about 50 new works are introduced to the world every year in collaboration with 350 artists. The greatest feature and strength of Jaedam Media is that it does not lean toward one genre, but creates works of various genres with various unique artists.
● Domestic and International distribution of content like webtoon and webnovel
In Korea, we’re closely collaborating with major webtoon platform such as NAVER, KAKAO, RIDI, and BOMTOON And it also actively exports more than 350 works to 13 countries and collaborating with major overseas platforms such as Tappytoon, Tapas, Delitoon, Kuaikan, Piccoma and Comico. We’re positioned as a leader in promoting the charm of K-Webtoon.
● Number one company with original IPs
In addition, the IP business is also active, and currently 28 works have been signed and produced on TV series or Movie, and 21 cases of additional rights have been carried out games/animation/goods/others. It communicates with readers in various forms, not just webtoons, and spreads various fun like the motto of Jaedam.
● Establishment of subsidiaries for character and junior contents
It is expanding its content business in various ways by establishing a subsidiary that specializes in characters and junior content as well as webtoons and webnovels.