Mask of Soul
- Year of Production
- 2025
- Content Type
- Action/Adventure
- Target Age
- Adults
- Art
- 2D
- Service Step
- Coming Soon
Video
Summary
○ *Mask of Soul* – Game Overview
• **Genre and Format**
· 2D Metroidvania-style action platformer game
· Emphasizes precise controls, exploration-based level design, and boss-centric combat
• **Worldview and Story**
· Set in a dark fantasy universe inspired by Korean traditional folktales and underworld mythology
· Follows the journey of *Cheong-o Chasa*, a guardian of the afterlife, as he tracks down cursed masks to restore balance between the worlds of the living and the dead
• **Core Systems and Features**
· Mask-switching mechanic that enables strategic skill transformations
· Exploration-focused stages with hidden routes and collectible rewards
· Region-specific bosses based on Korean folklore with distinct combat patterns
· Handcrafted visuals inspired by traditional Korean art and atmospheric Eastern aesthetics
• **Platforms and Development Status**
· Platforms: PC (Steam) / Nintendo Switch
· Development progress: Approximately 90%
· StoveStore demo completed (Jan 7 – Feb 3, 2025), with feedback integrated to improve controls, UI, and boss difficulty
· Scheduled release: PC in August 2025 / Nintendo Switch global launch in November 2025
• **Marketability and Global Target**
· Unique aesthetic and storytelling grounded in Eastern mythology offers clear global differentiation
· Designed to appeal to console indie game users, especially on Nintendo Switch
· Actively seeking publishing partners in China, Japan, Southeast Asia, and Europe
• **Future Plans and Expected Impact**
· Live pitching at ChinaJoy to secure publishing deals and platform placements
· DLC and sequel development roadmap in place to extend content lifecycle
· A culturally rich K-content title with strong potential for global expansion and crossover success
• **Genre and Format**
· 2D Metroidvania-style action platformer game
· Emphasizes precise controls, exploration-based level design, and boss-centric combat
• **Worldview and Story**
· Set in a dark fantasy universe inspired by Korean traditional folktales and underworld mythology
· Follows the journey of *Cheong-o Chasa*, a guardian of the afterlife, as he tracks down cursed masks to restore balance between the worlds of the living and the dead
• **Core Systems and Features**
· Mask-switching mechanic that enables strategic skill transformations
· Exploration-focused stages with hidden routes and collectible rewards
· Region-specific bosses based on Korean folklore with distinct combat patterns
· Handcrafted visuals inspired by traditional Korean art and atmospheric Eastern aesthetics
• **Platforms and Development Status**
· Platforms: PC (Steam) / Nintendo Switch
· Development progress: Approximately 90%
· StoveStore demo completed (Jan 7 – Feb 3, 2025), with feedback integrated to improve controls, UI, and boss difficulty
· Scheduled release: PC in August 2025 / Nintendo Switch global launch in November 2025
• **Marketability and Global Target**
· Unique aesthetic and storytelling grounded in Eastern mythology offers clear global differentiation
· Designed to appeal to console indie game users, especially on Nintendo Switch
· Actively seeking publishing partners in China, Japan, Southeast Asia, and Europe
• **Future Plans and Expected Impact**
· Live pitching at ChinaJoy to secure publishing deals and platform placements
· DLC and sequel development roadmap in place to extend content lifecycle
· A culturally rich K-content title with strong potential for global expansion and crossover success
Company Profile
Character Cartoon Animation Immersive Content
XIONPLUS Co.,Ltd
XIONPLUS is a company specializing in animation planning and production, as well as the development of ICT (Information and Communication Technology) convergence digital content.
Utilizing the original characters from the creative animation "Bugs Adventure," we are developing a platform-based IP that facilitates business expansion. We are also producing standardized merchandise (MD) by developing the OTT animation series "CONI and B-Bot," which provides an accessible entry into the market. Through these efforts, we are establishing a sustainable platform business model (BM) capable of continuous growth in the global market.
Additionally, we are developing immersive game content based on software convergence technology and operating the "Bugs Adventure" digital kids café.
Utilizing the original characters from the creative animation "Bugs Adventure," we are developing a platform-based IP that facilitates business expansion. We are also producing standardized merchandise (MD) by developing the OTT animation series "CONI and B-Bot," which provides an accessible entry into the market. Through these efforts, we are establishing a sustainable platform business model (BM) capable of continuous growth in the global market.
Additionally, we are developing immersive game content based on software convergence technology and operating the "Bugs Adventure" digital kids café.