OWCS(Overwatch Champion Series)
- Year of Production
- 2025
- Content Type
- Other
- Target Age
- All
- Art
- 3D
- Service Step
- In Service
Video
Summary
The Overwatch Champions Series (OWCS) is a global competitive circuit for Overwatch, operated by Blizzard Entertainment. The Asia region consists of Korea, Japan, and Pacific sub-regions. Each runs its own ecosystem, feeding into the Asia Championship, which determines qualification for global events.
???? OWCS Korea
- Considered one of the most competitive and historically dominant regions in Overwatch.
- Known for producing world-class talent and top-tier teams.
- Structure: Challengers Series → Main Stage → Asia Championship.
- Notable Teams (subject to change): T1, Poker Face, Crazy Raccoon (KR branch), etc.
???? OWCS Japan
- A rapidly growing scene with increasing player base and fan engagement.
- Strong presence of content creators and streamers supporting the ecosystem.
- Competitive structure starts from Challengers Series.
- Unique playstyle and cultural flair define the region’s gameplay.
OWCS Pacific
- Includes Southeast Asia, Taiwan, Hong Kong, Australia, and New Zealand.
- A diverse and developing region with a wide skill range across countries.
- Home to emerging talent and considered a region with high growth potential.
- Tournament formats vary, often tailored to regional needs.
???? OWCS Korea
- Considered one of the most competitive and historically dominant regions in Overwatch.
- Known for producing world-class talent and top-tier teams.
- Structure: Challengers Series → Main Stage → Asia Championship.
- Notable Teams (subject to change): T1, Poker Face, Crazy Raccoon (KR branch), etc.
???? OWCS Japan
- A rapidly growing scene with increasing player base and fan engagement.
- Strong presence of content creators and streamers supporting the ecosystem.
- Competitive structure starts from Challengers Series.
- Unique playstyle and cultural flair define the region’s gameplay.
OWCS Pacific
- Includes Southeast Asia, Taiwan, Hong Kong, Australia, and New Zealand.
- A diverse and developing region with a wide skill range across countries.
- Home to emerging talent and considered a region with high growth potential.
- Tournament formats vary, often tailored to regional needs.
Company Profile
Broadcasting Other
WDG CO., LTD.
- Vertically integrated planning, operation, production, and broadcasting of cross-border esports leagues ranging from amateur to professional levels, with a focus on commercialization and sports business development
- Development and operation of an interactive application platform for gamers/players and viewers
- A leading specialist in vertically integrated and commercialized esports ecosystems spanning amateur to professional levels in Korea, Japan, and Southeast Asia.
- Development and operation of an interactive application platform for gamers/players and viewers
- A leading specialist in vertically integrated and commercialized esports ecosystems spanning amateur to professional levels in Korea, Japan, and Southeast Asia.