Company
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The Grimm entertainment Co.,Ltd.
Cartoon Animation
- The Grimm Entertainment is a webtoon production company founded by Tae-jun Pak, the creator of Lookism, and has grown into a grobal entertainment company based on years of creative and production expertise.
With a unique CP(Chief Producer) system led by top-tier creators including Tae-jun Pak, Soong-nyoong, and Byeongjang, the company develops original IPs and expands them across various formats such as YouTube, merchandise, animation and pop-up stores. This multi-platform strategy has proven the company’s strong business model and its potential for continued growth in the content industry.
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STUDIO CR Inc.
Broadcasting Immersive Content
- STUDIO CR Inc. which provides value beyond content through omnidirectional video planning, production, and marketing, is a creative group that realizes independent creativity based on its production ability unshakable by external factors and provides videos optimized for customer needs.
[ Mission ]
The 'Time' recorded through video realizes our and our customers’ dreams at the same time.
[ Vision ]
We create innovative media products to discover business models in the media industry.
The media products we have created have both economic value and socio-cultural value.
Our most important asset is 'people', and we aim to be a 'company where you can find happiness in work' based on our core values of 'creativity, passion, and trust'.
We put top priority on the development of imagination, creativity and talent of our members.
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Gawon Global
Game
- Game developers who like refreshment contents have gathered. This is a team that makes games fun and does all the developments we want to do. Develop amazing games based on passion and challenge.
We gathered to give hope and positive influence to the world through digital cultural contents, games. We would like to provide new experiences and greater enjoyment to users through games. Efforts and challenges continue to be made to create better games based on healing and refreshment content.
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THE GREAM COMPANY
Immersive Content Other
- The Gream Company is a South Korea–based creative art production company specializing in the planning and production of media art.
Guided by the motto “Art that everyone can enjoy,” we design and produce immersive media art museums and exhibitions that seamlessly integrate technology and artistic expression. We oversee the entire process—from concept development to final production—providing tailored exhibition solutions that reflect the unique characteristics of each space.
Over the past decade, we have successfully planned and produced more than 14 trick art museums across Korea and around the world. More recently, we have demonstrated our expertise through major projects including "Museum HEI," a leading media art museum in the Seoul metropolitan area, and the media art content for Dior’s heritage exhibition, "Designer of Dreams in Seoul."
From planning and design to installation, The Gream Company delivers fully integrated, high-quality results where artistic creativity and technological innovation come together.
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SMARTGOLF Inc
Game Startup Immersive Content
- SMARTGOLF Inc., established in March 2025, specializes in AI-based golf coaching and Web3 ecosystem development.
Leveraging deep learning and natural language processing technologies, we analyze golf swings in real-time to provide personalized AI coaching and voice feedback services.
Furthermore, swing data is recorded as NFTs and integrated with the SGi token reward ecosystem, pioneering the fusion of golf communities and digital assets.
SmartGolf Services collaborates with domestic and international partners, expanding its business into global markets including Japan, Europe, and Australia, developing next-generation sports content combining innovative AI coaching and Web3 technology.
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Takeone Studio
Cartoon
- TAKEONE is the content-convergence company pioneering
a new genre of pop culture through combination of various cultural genres
TAKEONE is currently developing a cinematic game genre that combines storytelling elements of video content
with profitability of games and aspires to be Asia's leading cinematic game company with quality content.
To achieve our goal, talented people from different background are creating synergy by establishing a strong production alliance.
Pioneering towards a new cultural genre is not an easy task. However for TAKEONE, creating content is an opportunity
that link us to the new world, milestones we portray, and a daring challenge we take towards the world unknown.
Journey to New Content Experience, excitement about the content you are watching for the first time.
We would love to bring this experience to the broader audience enjoying our games and other content.
To lead the market trend, we will cherish the process of constantly communicating and interacting with our content consumers.
In such process, we strive to ensure that succeeds in his/her respective role, and fully enjoys the opportunities and results of growth.
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SPEXRTUM
Character Fashion Other
- SPEXTRUM is a company equipped with the capabilities to handle the entire process in-house—from design planning to manufacturing, distribution, and export.
Currently, its products are exported to 20 countries worldwide. Recognized for their exceptional quality, SPEXTRUM became the first Korean brand to have its products featured at the Louis Vuitton Foundation in France. Its products have also been selected as bestsellers at world-renowned art institutions such as the Centre Pompidou in France and the Museum of Modern Art (MoMA) in New York, demonstrating strong competitiveness in the global market.
We are actively expanding our content IP business to strengthen brand awareness in international markets.
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Y.GRAM
Character Animation Startup Immersive Content
- Y.GRAM Co., Ltd. is a specialized web3 content company that develops meta-animation and meta-games using content IP and seeks to enter the global market based on the web3.0 fandom community. It owns the meta-content rights for approximately 200 K-character IPs and has two projects in joint production with the Korea Educational Broadcasting System (EBS), 'AEKO & FRIENDS' and 'BUGNIA'. Each project is themed on math education and the environment.
Based on web3 content and fandom communities, Y.GRAM is looking for partners who want to enter the global market together with Y.GRAM.