Company
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Jaye Entertainment Co., Ltd.
Broadcasting
- Jaye Entertainment Co., Ltd. focuses on the media image field including multimedia mainly among the many existing content business companies in Korea, so that the unreasonable elements arising from the existing content distribution transactions are treated as sound and reasonable It is a company that has led to the distribution stage. We understand the needs of content holders and content users precisely and provide content, and realize seamless content distribution services through direct and indirect investment. Based on the network and expertise of the existing media field, we have the ability to carry out reliable projects.
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Komuse Co.,Ltd.
Game Immersive Content
- Since its establishment in 2006, our company has been dedicated to the development and domestic manufacturing of arcade game machines. Our developed and manufactured games are designed to be enjoyed by families and friends, and are installed and operated in Family Entertainment Centers (FECs), theme parks, theaters, supermarkets, bowling alleys, restaurants, and amusement parks around the world.
With a focus on differentiated, creative ideas and outstanding product development capabilities, we design all of our games through 100% in-house R&D and are committed to exporting them to global markets. Our primary export markets are the U.S. and Europe. As the U.S. is the core market for the arcade game industry, we are focusing our development efforts on creating games specifically for the U.S. market.
Key consumers in the amusement game industry (distributors and arcade operators) actively participate in trade shows to source products that meet the unique cultural and market needs of different countries and regions. These customers prefer high-revenue-generating games and are looking for games that comply with local regulations and market conditions. Therefore, we focus on actively promoting our games and introducing them as the products demanded by distribution channels. Additionally, by distributing directly to global markets, we strengthen our product and price competitiveness and strive to maximize sales and profits. Moving forward, we will continue to grow in the global market with our innovative, high-quality games.
We perform all R&D processes from planning, development, testing, and production of amusement games in order to turn ideas into products. Our team works to acquire new technologies and create innovative, market-leading games. "Key Master," "Pixel Chase," and "Power Roll" are our proud results.
Our workers possess specialized skills and knowledge in building amusement game machines, with most of them having over 10 years of experience in the industry. We maintain long-term relationships with reliable raw material supply chains and part manufacturers, which enables us to produce high-quality and reliable games.
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5Bricks
Animation
- 5Bricks is a content planning and production company specializing in animation. We are a team of experienced professionals, including writers, animators, graphic designers, and musicians, who bring a wealth of expertise from producing short animations that have been awarded and officially screened at various international animation festivals. Our goal is to create unique and differentiated content.
We aim to connect and resonate with audiences by delivering visually stunning animations with heartwarming stories. Currently, we are working on several animation projects for various platforms, including the slapstick action-comedy TV series Tata and Kuma 2, the webtoon-based animation Acorn Community Center, and Preschool animation Hana and Molly.
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A+E Global Media
Broadcasting
- As a joint venture between Disney and the world's largest media group Hearst.We are a global media and entertainment brand portfolio that finds, cultivates, illuminates and markets entertainment content to worldwide audiences through 87 more channels on 200 more territories.
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Gawon Global
Game
- Game developers who like refreshment contents have gathered. This is a team that makes games fun and does all the developments we want to do. Develop amazing games based on passion and challenge.
We gathered to give hope and positive influence to the world through digital cultural contents, games. We would like to provide new experiences and greater enjoyment to users through games. Efforts and challenges continue to be made to create better games based on healing and refreshment content.
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Woozoolab Co., Ltd.
Character Other
- Woozoolab Co., Ltd. is a company that provides professional solutions for branding and IP business from content planning to design and product development to licensing. We are currently collaborating with various pet companies through the pet character IP "D-D-Story," the companion life guide book "ALWAYS BE HAPPY" and IP licensing. We have published "Nice to meet you, Nabissi" and "Colorful Brain Friends," and are also working on various branding and design service projects.
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the Soul Creative
Broadcasting Startup
- We are a content and IP management and creation company focusing on market expansion ex. Korea/Asia with an emphasis on best in class story telling with commercially viable production budgets. Our inaugural project <Dark Legacy> with LG U+ STUDIO X+U is our first of many steps, leaps and bounds towards achieving our mandate.
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ILSNG METAL FREE
Game
- Our company has been manufacturing in Korea for over 30 years, developing and producing game consoles and various products.
In particular, we have been producing products with a higher degree of completion than other development and manufacturing companies in the game console development and manufacturing sector, and we started developing and producing our own brand product, One Punch 2, in 2018.
Starting with this entry, we are already actively developing products to the point of forming 3-4 product groups. This entry participated in domestic exhibitions (Play Expo) last year and this year, and we have already discussed local production through localization with Chinese companies.
With this as an opportunity, our company plans to develop more differentiated game consoles, lead the domestic game industry, and further advance overseas to publicize the excellence of domestic content, and we will devote ourselves to development.
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Booya Inc.
Animation
- BOOYA ANIMATION, established on October 26, 2012 , specializes in 3D CGI digital content development and production. The company aims for commercial success in animation content based on its creative ideas, excellent production capabilities, and thorough production management. With over 10 years of experience, it has developed and participated in more than 30 projects. Key projects include 'Connie's Sketchbook' and 'Space Mama'.
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VR Leader
Broadcasting Game
- VR Alreader Co., Ltd. was established in 2015 to become a representative VR content company in Korea that runs virtual reality video, game, educational contents production, etc. where consumers can feel sympathy and bond. We will continue to do our best to grow into a global digital media entertainment company focusing on planning and production of VIRReader only by accurately analyzing the content trends and codes desired by consumers and discovering and launching market leading content.
Currently, we are preparing to enter the domestic, Chinese, Southeast Asian, Japanese and North American markets through the production of various Hallyu contents.